Tuesday, 5 March 2013

Something new.

What has really impressed me so far is the number of little additions to Eve Online, and what a difference they make to my overall enjoyment of the game.

  • Waypointed routes showing in space, so you can see where you will be flung by gates between the stars.
  • Rounded targeting reticules. A very nice change from the boxes we had before and I guess is along the path of bringing us the interface they show in various trailers. - I can't wait to see if they do more with this.

  • Agression Timers. I think this is another fantastic addition, simply being able to see it cycle down and what exactly you have timers for and against is such a big blessing and removes one of the things you have to be constantly thinking about in the back of your mind.

  • Safety controls. I actually like this especially when flying in high-sec where in the past I was always so worried about automatically shooting a neutral and getting concorded as a result, just because I've an itchy trigger finger from null where its all NBSI (Not Blue Shoot It). However I've yet to try it out in low and null-sec areas where I'm wondering if it will be a hindrance.

  • Info Panels. Nice to see this made far more concise.

  • New camera follow, via "C" on selected target. OH MY GOD! This is awesome, there's no other way of describing it.
  • New sounds. The new little sounds for all sorts of things like skills finishing, targeting, being targeted, the aggression timers finishing and probably a fair amount more I haven't noticed. Overall, pretty cool and not invasive sounding. They just fit in brilliantly.
  • New mining frigate, Venture. It looks pretty damn cool. The colour scheme suits it incredibly well. In a way its a shame that its just a frigate when compared to the looks of the Exhumer's and Mining Barges, which just look shocking in comparison now.

I know there's some new destroyers as well but I've yet to get a hold of one to have a really good look at, though from what I've seen the Minmatar one looks awful in my opinion with its door wedge barbed look, whereas the Caldari one looks like a kick-ass submarine boat, and the Gallente one looks fairly classy with the mini drone bays on the side. The Amarr one I'm least sure of my opinion on, though leaning towards "Meh" its not bad but its not great. I will come to look at them another time.
If you hadn't guessed by now I like cool looking ships and judge them all.

There is one improvement that I would like to see added which perhaps only I would find helpful.
Currently you can view a mini solar system map, constellation, region and universe maps via pressing F11 which brings them up in a series of boxes as a side bar. Region and Universe aren't that helpful in my opinion and neither is constellation exactly great.



What I would propose would be to make it so you can have just the maps you want in seperate boxes you can pull around the screen, e.g. a separate solar system mini map would be invaluable when D-scanning and possibly in wormholes. a mini constellation map, or one which showed you every system within 3-5 jumps would also be helpful. Especially if the format in which they were shown was cleaned up and improved. It could just be me, but that would be a cool little change and have a direct benefit upon my style of play.
However I've no idea how much work this would take. And I do know that some things when it comes to these games which are 10 years old aren't that easy at all, as the dev's now will have to deal with code which hasn't really been touched in years, written in an incredibly outdated fashion and of which there's very little to no notes on.

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