Thursday, 7 March 2013

A quick and dirty newbies guide to Eve.

So here goes, me giving out useful advice. People in the past have told me I'm good at this, I'm not so sure.
It's likely just going to be a collection of links to useful sites and articles and 3rd party programs but I will be starting out with those golden rules of eve which get thrown around constantly, (in reality its just a list of don't do this or that).

The Golden Rules of Eve Online.

1. Have fun.

This is really overlooked compared to number 2 which is said so many times.

2. Don't fly what you can't afford to lose. 

This can't be stated enough. Its no use spending all your money, selling every ship you own for that Tengu Strategic Cruiser and then thinking you will take it for a spin on a low-sec radar sites or a mission or something and the moment you enter low-sec, you end up finding yourself surrounded by pirates who are ripping you to pieces. Seconds later your waking up in a new clone without an ISK to your name and nothing but a rookie ship.

3. Don't fly what you can't afford to lose. - Yes again.

4. Your going to lose ships and you will get podded. Its just part of the game.

It really is. its not personal and the game allows it, even in high-sec. CONCORD is there to take revenge not to protect. The only way to not lose a ship or get podded is to never undock, in which case you might as well not play.
Best thing to do is as soon as you can afford to, take some T1 frigates to low-sec and look for fights. Your going to lose a heck of alot of them and your pod often as well but you will get used to it and not lock up later with fear when your in a more expensive ship or when it matters more.

5. If something sounds too good to be true

Its a trap! People will try to scam you in this game. Keep this in mind. They will often try to come at you sideways.

6. Don't mix your weapons 

If your fitting guns they want to be all exactly the same, same with missile launchers. So no to having a couple 125mm auto cannons on your Hurricane alongside some 720 howitzer artillery cannons.

7. Don't mix missile launchers and guns, unless you know what your doing! And if your a Noob you probably don't. (A few ships used to have split weapon high slots, e.g. Of 6 high slots, 3 could take turrets and 3 could take missile launchers, though I think this has been done away with with the rebalancing.)

8. Don't trust anyone,

They all want to steal your stuff or blow you up. (Possibly an extension of 4, but if so it needs mentioning again.)

 9. You don't need faction, deadspace or officer modules to be good.

In the majority of cases T1, Meta or T2 modules are enough. Its not the ships and items that make you good in Eve is you, the player that makes you good. Sure they help but they won't stop you being surrounded by armed bastards who want you dead and to loot your stuff.
For example.
Did you really need to fit officer guns and a deadspace tank on your Vindicator? just so you can complete the mission a couple of minutes faster? Nice ship, but T2 guns would have been fine, and that tank is just overkill to the extreme. Spending some money on faction mods can be a good idea, like on Federation magnetic stabilizers.

10. Don't bling out a ship unless you know

1. What your doing,
2. It's a ship worth blinging out for a specific role.
Otherwise you end up like the guy in the link, fitting a module which cost a silly amount to a ship which shouldn't need it and doesn't benefit the role in which its used for.

And as with the pirate code these aren't laws, they're more like guidelines.

My Advice.

My advice for starting out as a new pilot would be this.

Do all of the tutorial missions even if your not interested in industry or mining.
Why?
All the tutorials give good rewards in terms of cash and ships, if you know your never going to need that Venture you can sell it on once you have done them, and make a decent profit.
Train for your races T1 frigates first, find a half decent fit somewhere. Ask around, look on the internet, in wiki's and work out what skills you need to fly it well, and what skills you need for each of the modules.
Chances are doing this will concentrate your skill training towards a quick and achievable goal which you can build from with your future training.
The Goons and TEST have it right, a frigate can change everything.

Getting used to losses.

Once you can afford a couple dozen frigates take a few out to low-sec. expect to die, don't get attached to them. Make sure its insured and your clone is up to date. Learning to accept losses early on will make it much easier later on. And remember each time you get podded and wake up in a station,

UPDATE YOUR MEDICAL CLONE! RIGHT GOD DAMN NOW! DON'T UNDOCK TILL YOU HAVE!

It can also be worthwhile to have a look who killed you. They will most likely upload your loss to a website like eve-kill.net It can give you some useful information. Also you can try convo'ing them. They might be complete dicks, they might not be and may take pity on you, a new player and explain where you went wrong, what to do better. Its all a learning experience.

Plan for the future.

Think what you want to do and begin training towards it. Set yourself goals and work towards them.

See a really cool ship fly past and think, "I want to fly one of those" look it up, work out what skills you need and train for it.

Hear a story about a fight somewhere, and think "I want to be part of something like that!" Find out more about it, what ships they were using and what kind of fight it was and come up with a plan yourself as to how to get there.

Want to build ships to sell them on the market? Start looking at your industry skills, what do you need to be able to build whatever, and begin working towards it, do a few trial runs of making small quantities of ships, get the hang of the industry side of the game and get going, and scale up your operation.


Some highly useful links.

Eve University Wikipedia perhaps the most comprehensive eve wiki out there covering allot of the details and with a good bunch of guides thrown in there.

BattleClinic This can be useful for looking for relatively good fits (loadouts). Beware not all of them are, and its worth reading the comments to see what others say about them.

Dotlan Probably the best third party map out there. It can show you pretty much everything in a manner far clearer and easier to understand than the in-game map.

ISK Guide Download it and have a look through, it gives a good overview of many of the different paths you can choose to tread and how best to begin your journey down them.

 Failheap Challenge A community forum site filled with bitter vets with nothing better to do than post all day. They do however offer some excellent suggestions on fits and ships in the "Ship Setup Hanger."

Offical Eve Online Forums. I wasn't too sure whether or not to include this. But you can find people willing to give good advice on there, but also people who will troll and give bad advice, however the latter two are relatively easy to spot.

Some blog's such as Jesters Trek which is linked to the right hand side are also quite good to look at for some information on ship fittings and other parts of eve. For example his definition of a safe undock or kick out station is well worth a read.

This is not an exhaustive list, there's far more out there and in greater detail, it just depends on what you want to do whether its any use to you.

Your experience in eve is in your hands. Put enough effort in and you can with a little luck be anywhere down the line.



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