It strikes me that I still haven't written anything about my plans and goals to reach in Eve in the near-ish future, along with what I've done so far.
Currently I've been playing Eve again for about 24hrs.
My character, Altrius Maartel is a Minmatar Sebiestor male. I actually attempted to make him look somewhat like me, but that turned out to be an impossible task. (the problem certainly wasn't weight related.)
So far I have managed to complete all of the tutorial missions and noticed something a little odd in the advanced military series of missions.
I don't think this was intended but during the second mission I think it was, your handed a frigate supposedly packed with proximity activated explosives, with which your supposed to destroy a pirate base. I flew up to the pirate base. It blew up, but the ship stayed intact and its now sitting back at the station, waiting to be sold. When I fly a ship packed with explosives, I expected it to, you know go BANG! later on in this chain of missions there's another where your told you are going to lose the ship they give you once more, this time I did actually lose it to the overwhelming odds they throw at you.
My problem with this is twofold.
- Your forewarned you are going to lose your ship, when in reality you have very little idea of when your going to lose your ship, apart from knowing it could be blown up by someone at any second from the moment you undock it.
- Its hidden away in a tutorial, when in my opinion the sooner you introduce a player to this fact of life in eve, the better. Why not do this in the very opening sequence of preliminary tutorials?
My skill training as been very haphazard so far and will likely be for the next couple of days till I get to a point where I can do enough to be able to properly engage and enjoy the game a little, even if its shooting red crosses, till I have enough ISK to do anything more entertaining or griping.
I've begun cross training into Caldari and Amarr frigates, and begun training up astrometrics so scanning should become easier.
The plan currently is to get astrometrics and its relevant support skills up to a comfortable level. Along with frigate related skills for Minmatar, Caldari and Amarr and possibly begin working on getting the skills required to fit a covert ops cloak and a covert ops ship before moving on to assault frigates. Somewhere out there I remember finding a fun Merlin fit that I would like to give a go again.
The overall goal of this is I want to enjoy playing and really get to know the frigate ships far better than I have in the past where everything I flew was compared to either the Hurricane or Drake, both pre-balancing, when they were so powerful. Once I've grown a little bored of them I'll progress to cruisers and work also on getting a cloaky hauler.
One thing you may find if I continue with all this writing is that my play style and preferred character type is that of a unseen rogue. Though I do also enjoy the up front, and in your face tank and hefty damage dealing. This may come up in another blog post in the future where I look at why I like to play in a certain style.
Getting back on track. Later this week I will be attempting to convince the friends I've mentioned to join me in eve and help get them sorted out and progressing through the tutorials where ever they may start out and then eventually gathering them all together.
Whether they stick to it and actually enjoy it will play a major role on what I will do in the future.
However my plan would be to start a corporation and run exploration sites in high-sec and low-sec and attempt some Class 1 & 2 wormholes.
Wormholes are something that has interested me for a long while. Probably because of the exploration and the unknown and not knowing nature of them. And going back to Corporations, I will probably be starting that corporation very soon as having lots of people green to me flying about is more worrying than it would be having neuts in local in null-sec for some bizarre reason.
Screenshots or pictures haven't really featured in my blog yet, so here's a little something.
Edited 22:36 04/03/2012: to clarify my progress and opinion on the tutorial missions.
No comments:
Post a Comment