Monday 25 March 2013

Eve Online Odyssey





Yeah, somewhat interesting news.

The nineteenth expansion for eve online has been announced and it has a launch date as well. (4th of June).
Eve Online Odyssey website 
Pax East 2013 Odyssey presentation. (Linky for the photos of those slides.)

Pax East 2013 What do the next 10 years hold? IGN interview with John Lander.


I'm hopeful about this expansion, I like the words that come out of John Lander's mouth, I'm just playing the wait and see game as to whether he can make CCP do what he talks about wanting to do with Eve.
What's on the list for this expansion;

Discovery Scanner.
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone. There is now more among the stars, enticing even the most experienced veterans to explore.

I am somewhat confused as to why people think this is going to screw with the existing Directional Scanner. (guessing its because of the D).
To my mind this is actually going to be at least a rework of the base system scanner we all have, but ignore in favour of D-scan for much of the time. But it may also include a revamp or at least making scanning with probes that much better. Currently it feels a little bit faffy and time intensive to me at least, to experienced people its probably relatively quick.
To this and to the following section comes the anomalies, signatures and DED sites. I fully expect we can see all of these massively re-worked at the minimum. I'm going to also say it's likely that mini game/puzzles will be the method of hacking and analysing in the future. I seriously doubt they will do much if anything to salvaging. In my opinion we can expect them to make sure there's a full variety of scaled content in these sites for each faction and going from high to null-sec with them.
If anything I expect there to be a new gold rush much like with Incursions when they first came out to this newly revamped part of the game, where if you put the time in you can make some serious cash.
I will however say I think that CCP will barely touch on those sites within wormholes, maybe a little balancing but that would be it.
However I would love for them to add some new T3 tiers of ships (sub-capital) and build this into the wormhole sites and the industry which revolves around them as well.

A New "Spacescape".
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and more…

Into this I'm expecting to see the newly revamped and added exploration sites being added.
There has been a little speculation that CCP may be adding some new systems to existing regions or possibly redefining the borders of some regions but I doubt this will be the case.
If anything I'm expecting CCP to add ring mining into all layers of eve, as well as moving around the R64 moons so that not all of the Technetium is situated in the north. I think this will be in an effort to remove the current stranglehold that the combined nullsec powers of the CFC and HBC (inc. PL) currently have upon these. Though it's not going to be enough to force any major changes.

Going out on a complete random limb here but it wouldn't surprise me to see CCP adding lesser style wormhole effects to entire regions of known space with the effects being able to be increased in low-sec possibly and definitely in null-sec. This would be a likely attempt to make more space seem different and add to the value of different regions of space, e.g. if your an alliance which primarily relies on shield doctrines your going to want to move to a region with bonuses to that.

Again people have been speculating that CCP is going to add incursion style events for each pirate faction. I however don't see the point at all. There isn't the lore background for it for the Serpentis nor the Gurista's or even the Blood Raiders. In one of the books the Angel Cartel did actually declare ownership of some Minmatar low-sec system after they got the local populace to all sign up to something or other. But even then I don't see a real reason why the Angel Cartel would.
 One interesting idea that springs from this is the pirate factions having more of a presence in low-sec with maybe gaining ownership of a constellation or two with missions available and so on.
The Little Things.
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.

To this section I'm attributing the new skill and ship tree's that we have seen some leaked screenshots of as well as personal hanger array's for POS's which have been confirmed as to exist on the Chaos test server. I will also guess that a revamp of corporation management and roles will be on the cards, but will be a slow burner item which will be updated on periodically as they untangle this mess and sort it out bit by bit.


The Warmachines.
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly.

Rebalancing of all faction and navy ships. As well as the introduction of new faction and navy battlecruiser's and if were incredibly lucky some new T3's of some sort. I would also hope to see tier 1 industrials rebalanced as well during this as I doubt it would take much to do. As I think I have stated already on this blog, I completely agree with Jester Trek that these ships need some attention sooner than later.

The Storyline Continued.
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once.

On this I have little to say apart from I hope CCP listens to some of the criticism they received about the Battle for Caldari Prime event. To just quickly re-state the issues which rose from this.

1. There was a predetermined outcome to an event in the One Universe, Sandbox where each of us can supposedly make a difference.
2. System population cap. There shouldn't have been one. Its what I thought reinforced nodes were supposed to deal with, lots of people in a single system.
3. The timing of the event meant that not only were most of the North American playerbase unable to get in on it, but you had to be a quick Brit or Irish etc player to stand a chance of getting home from work to actually participate, (Not to mention most likely being locked out of the system by the population cap.)
4. Commentary on the live stream being at times poor.

However I do hope they release the artwork they produced for the background of the Dust 514 battles with the burning Leviathan wreckage in it.

As a final point I wouldn't put it past them to add in some new nexus stuff in the way of ship skins. With the probable two options being a one off use skin you can purchase or an infinity use ship skin, so you can select to have each and every one of your Drakes or Ravens appear to have the Navy colour scheme or your Oracle's to be dubbed with the rusty red markings of a Blood Raider forever more.

Still only time and fanfest will tell.

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